Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

LC21: The Bedroom (Teenage Angst) Light & Comp Setup

Lighting Challenge # 21: The Bedroom
Modeling: David Vacek
Everything Else: Herbert Agudera


Teenage Angst Theme: i wanted to do this theme first, but at the time when i started working on the texture i still don't know how i wanted it to look and feel angry. after working on the Winter Sunset Theme that's when i got the idea of lighting it like it's being lit by a black/UV-lamp. i wanted it look like when the UVlamp is off, you wont be able to see the graffiti, nice and clean like the Winter Sunset version. but when it's night and the UV lamp is on, it's an angry room.



Lights: lighting on this scene was very simple. i had one pointlight that serves as the key light or my black/UV light; another pointlight for the table lamp; and an arealight for the light coming from the outside.



UVlight Effect: i did this just by adding a texture map (color adjusted in photoshop) and connecting it to the ambient color of the shader. that's it nothing really special. :)



Render Layers: later on i added two lights a volumelight and a spotlight for the fog/smoke, each on a separate render layer.



Rendered Images (view image in a separate tab for a larger version)



Post: just a simple compositing work. adjusted the curves then imported it to Lightroom for some color correction and added some chromatic aberration.






LC21: The Bedroom (Winter Sunset) Light & Comp Setup

LC21: The Bedroom (Winter Sunset) Light & Comp Setup

Lighting Challenge # 21: The Bedroom
Modeling: David Vacek
Everything Else: Herbert Agudera


Winter Sunset Theme: I pretty much like the camera angle when i opened the file so i decided to keep it. you can also see how i positioned some of the lights in the scene.



Lights: i wanted to light the scene in a semi-traditional way. i used two spotlights as my sun/key lights and two arealights for my sky/Fill lights. i used a lot of spotlights as bounce lights to illuminate some of the darker parts.



MR Lights: later on i added mia_portal_light, attached a ramp texture done using photoshop, connected it to my skylights and turned on Final Gathering.



Render Layers: made an occlusion pass for more contact shadows. and added 3 more fill lights, put it on a separate pass for me to easily manipulate its intensity during post.



Rendered Images (view image in a separate tab for a larger version)



Post: just a simple compositing work. adjusted the curves then imported it to Lightroom for some color correction and added some chromatic aberration.






LC21: The Bedroom (Teenage Angst) Light & Comp Setup