Modeling: David Vacek
Everything Else: Herbert Agudera
Winter Sunset Theme: I pretty much like the camera angle when i opened the file so i decided to keep it. you can also see how i positioned some of the lights in the scene.
Lights: i wanted to light the scene in a semi-traditional way. i used two spotlights as my sun/key lights and two arealights for my sky/Fill lights. i used a lot of spotlights as bounce lights to illuminate some of the darker parts.
MR Lights: later on i added mia_portal_light, attached a ramp texture done using photoshop, connected it to my skylights and turned on Final Gathering.
Render Layers: made an occlusion pass for more contact shadows. and added 3 more fill lights, put it on a separate pass for me to easily manipulate its intensity during post.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzBFSSJpRA_B90PtGflpdbZYgfYdN6qYb7W9mkOHsk30Bu2nDQTk2Synzoo5N0Ud5VEjzwGtRS0Lu8DBxUw786O4oIa8MM25zDQhYo7oZKYaBUlgxNiOYz4SITTu0KyTan38XiMh2rwzBc/s720/renderPasses.jpg)
Rendered Images (view image in a separate tab for a larger version)
Post: just a simple compositing work. adjusted the curves then imported it to Lightroom for some color correction and added some chromatic aberration.
LC21: The Bedroom (Teenage Angst) Light & Comp Setup
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