Showing posts with label indoor. Show all posts
Showing posts with label indoor. Show all posts

Lighting Challenge #21: The Bedroom

Challenge #21 features a set used in a short film by David Tousek. The challenge is to light and render the scene to express AT LEAST ONE of the following feelings with the scene:
glorious morning
teenage angst
afraid of the dark
winter mood
romantic sunset


The deadline is December 31, 2009, although if you post your work earlier, other participants can give you feedback. You can download the 3D scene files from here:

http://www.3drender.com/challenges/index.htm




This scene was modeled by David Vacek.

Visit CGS Lighting Challenge Thread

I decided to do a Sunset Winter Mood.



Render 1: Basic Lighting




Render 2: Added bounce lights




Render 3: Added more bounce lights and turned on final gathering




Render 4: Added a couple of fill lights and used occlusion pass




Render 5: Darker shadows under the bed and table.




Teen Angst Render 1: UVlight lit room




Teen Angst Render 2: Added textures for more UV effect




Teen Angst Render 3: Added textures, dirt and fog




Teen Angst Render 4: Added more textures and fog

Lighting Challenge #18: Science Fiction

The challenge #18 Deadline will be Monday, March 2, 2009.



The challenge here is to create a "science fiction" style scene, using the models of a robot in a spaceship hallway that you can download here:

http://www.3drender.com/challenges/index.htm

This scene was modeled by Juan Carlos Silva. Juan previously modeled the Lighthouse challenge, which produced terrific results.

All lights and shading was done by me.. hehe.. The texture maps used in this challenge, i got from the web.

Okay, here are my renders;

Render 1: Basic lighting


Render 2: Added more colors and glows.


Render 3: added texture on the floor.


Render 3: close-up.


I'll post a breakdown soon. =)

Shaded and lighted in 3D using Maya 2008.
Post-processing done in Adobe AfterEffects, Lightroom and Photoshop.

Lighting Challenge #17: Natural History

the scene

The goal here is to bring this scene to life, adding convincing lighting and depth to the space. You can use whatever software or techniques you want to create an original, well-lit 3D rendering of this scene. You may add or subtract or change the models, create textures, arrange the shot as you please, or do whatever else you want to realize your vision of the scene.

Lighting Challenge #17: Natural History



first draft


render #2: change the angle and added more lights


render #3: added more lights and toned-down the walls reflectivity


render #4: Night. used render layers


This scene was modeled by Alvaro Luna Bautista (who did all the architecture and displays and everything except the dinosaurs), and Joel Andersdon (who made the dinosaur skeletons.)

Shaded and lighted in 3D using Maya 2008.
Post-processing done in Adobe AfterEffects, Lightroom and Photoshop.

CGS Lighting Challenge 4

mentalray for Maya renderer(outdoor-night scene)


Maya Software Renderer (club scene)







mentalray for Maya renderer(outdoor scene)





CGS forum thread

Modeled by Jeremy Birn, a 3dRender.com Lighting Challenge

CGS Lighting Challenge 2








CGS forum thread


Modeled by Jeremy Birn,a 3dRender.com Lighting Challenge

CGS Lighting Challenge 1

light setup

passes

test 1

final test

CGS forum thread

Modeled by Dan Wade,a 3dRender.com Lighting Challenge