Here’s something we worked on last year. The 3D models and textures were provided by the client. Our job was to replicate the lighting and shading in the living room and bedroom done by an architectural firm using a 3D package different from ours. Another goal was to render it as fast as we can.
After a couple of tests, we decided to use fake global illumination to reduce flickering caused by GI and it worked perfectly. We animated the cameras and rendered the two rooms separately.
It renders so fast that we were even able to combine the two lighting setups and re-render them.
After a couple of tests, we decided to use fake global illumination to reduce flickering caused by GI and it worked perfectly. We animated the cameras and rendered the two rooms separately.
It renders so fast that we were even able to combine the two lighting setups and re-render them.
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